LETSI Teaching & Learning Strategies Working Group (LETSI TLSWG)
The charter of Teaching and Learning Strategies Working Group (TLSWG) is to gather requirements related to teaching and learning from a large group of practicing instructional designers and educators. These instruction-related requirements will be used by the LETSI (Learning-Education-Training Systems Interoperability) community to guide the technical development of SCORM 2.0. Under the current version of SCORM, many forms of instruction are difficult to implement. The purpose of the TLSWG is to provide input on teaching and learning so that SCORM 2.0 will support and facilitate a wide variety of teaching and learning strategies.
The Working Group focus is to answer three primary questions:
- What do Instructional System Designers want to do?
- How would instructional designers design SCORM-based instruction if there were no technical limitations?
- What do instructional desigers need to enable them to do this?
First Requirements Gathering Session
The ID+SCORM meeting took place in Provo, Utah on Feb 21-22, 2008. Meeting participants included a large number of individuals who are engaged in Instructional System Design on a daily basis. This wiki is designed to record the major findings and discussion points of the meeting. Participants with additional input from the meeting should contact jhaynes@i-a-i.com.
Anyone interested in joing the TLSWG should contact info@letsi.org, jhaynes@i-a-i.com; or nina.deibler@si-intl.com.
Notes from session in Provo:
Styles of Instruction
eLearning can be customized for individuals, groups or teams of learners. Groups may consist of individuals performing in clusters or extended social networks. Teams are generally characterized by harmonious performance across multiple learners to achieve a unified objective.
Individual eLearning instruction can take a variety of forms, including intelligent tutoring systems (ITS), just-in-time performance support, simulations, games and guided instruction.
Research is needed to determine when self-guided or guided instruction is most appropriate, and tools provided to the learner to be able to control the level of guidance during instruction.
The SCOs (Shareable Content Objects) that form the basis of SCORM may not be the answer to many of the open questions. It's important to consider whether "content" is key within an instructional design framework. Key concepts to consider are the Tabula Rasa model, and the dichotomy between the Cartesian orientation and constructionist models.
Potentially useful tools/features
- Teacher - technology continuum: envisioning a program of blended learning with varying amounts of control, delivery, etc. among teachers and technology
- Effectiveness of enterprise intervention: a feedback look that evaluates elements of instruction (lessons, assessment items, etc) and gives designers this feedback enabling them to improve the products
- Integrate survey data concerning effectiveness: collect data from students that is part of a feedback loop to designers/developers
Authoring Tools
Authoring tools that support SCORM need to be able to provide a variety of features to support instructional design including:
- an intuitive interface
- templates for content creation, assessment and sequencing
- tools for knowledge capture and transfer
- the ability to talk to repositories and knowledge sources such as Google, and built examples using Instructional Design language.
- providing multiple levels of authoring in order to support the variety of roles involved in creating eLearning (Instructional Designers, subject matter experts, teachers...)
- development of content with multiple types of beneficiaries.
- supporting the develoment of assessment materials and the ability to capture performance data.
Simulation and Games
Better authoring tools are needed to facilitate the development of simulations and serious games. Tools are necessary to make simulations and games responsive to the learner, to provide for easy updating of the material, and to automate remediation interventions. Currently, much of this work needs a lot of programming knowledge, and tools to facilitate these tasks would significantly improve development.
Delivery Methods and Devices
SCORM needs to support a larger variety of delivery methods, including short bursts of instruction, podcasts, and PDA or mobile-based instruction. Support for alternate forms of delivery needs to be balanced against the need to maintain a strong commitment to learning principles and direct delivery, including delivery with little to no connectivity (including print). Learning needs to be technology agnostic, separating the learning from the technological delivery mechanism.
The delivery method needs to support maintenance of learner profiles and preferences, a reach-back mechanism, and careful control of learner accomplishment outside of the LMS.
Assessment
SCORM needs to provide wider support for assessment.
Assessment needs to include provision for different types of certification based on different types of data, process assessment, diagnostic information and feedback.
Multiple choice items can only provide a low to medium level of assesment; effective assessment will allow other, more complex measures.
In particular, language learning requires less constrained types of interactivity, such as free text answers and essays with automatic assessment.
SCORM needs to allow students to focus on learning what they don't know (and allow instructors to be able to track what students do and do not know) through more elaborate data tracking. One example of the this might be an error misconception matrix.
Support for more effective assessment should include:
- Measuring interactive decision-making and making fine judgements (such as those required by language learning)
- Assessment predictive quality
- Answer and distractor analysis
- Adaptive testing (discrete point tests)
- More flexible tracking and reporting
- Tools for report generation
- Reporting by SCO, item, and the context in which instruction was delivered
- Ratings for peer participation
- Support for "Just Enough" instruction: efficient instruction
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